Real-Time Automotive Visualisation
Focus: Technical Lighting, Materials & Cinematic Composition 
Engine: Unreal Engine 5.7 (Path Tracing)
Colour Grading: Davinci Resolve
Apricity (Trickbyte Games)
Role: Technical Artist, VFX & Audio Lead 
Tools: Unreal Engine 5 (Niagara, Blueprints, Sequencer), FMOD, Ableton 
Real-Time VFX (Niagara): Architected and optimized 100% of the game's particle systems, ensuring high visual fidelity while adhering to strict performance budgets.
Blueprint Architecture: Engineered the underlying logic to dynamically trigger visual effects and audio events within the core gameplay loop.
Cinematic Direction (Sequencer): Directed and lit end-to-end cinematic sequences for both in-game narrative and commercial marketing materials.
Immersive Audio Implementation: Composed the bespoke musical score and SFX, fully implementing and mixing the reactive soundscape directly into UE5 via FMOD.
Commercial Photography
My technical development in Unreal Engine is driven by a practical mastery of physical lighting, cinematic composition, and color grading. 
From directing high-end hospitality shoots for OCHO to capturing commercial assets for JCB and max richter; I understand how light interacts with physical materials, how to compose for premium brand guidelines, and how to translate that physical reality into photorealistic, real-time engine environments.
Joshua Shelley-Sak
jshelleysak@gmail.com - (+44) 07761778264
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